Only one throw? At least give it forward/back versions It's a bit tricky to land his jumping MK crossup because of how high the hitbox is He has the dive kick but it's not in the readme He can cancel or combo after his overhead and it's also very safe on block It'd feel more consistent with other moves Or you could just allow cancelling into Senha Kassatsu. Since he can't cancel into Senha Kassatsu, I think cancelling into Ashura Senku could also accept B+Y without any direction I mean Senha Kassatsu has a lot of startup and Ashura Senku has vulnerable startup His "V-Skills" don't feel strong enough to spend 500 meter (when you don't cancel into them). Several of his normal attacks have no corner push He has too much width and too little height (constants) His jump effects show up while he's still on the ground I'm not fond of overriding the effects and sounds when he hits the ground (state 5100 etc). His stance animation has some pixels that go missing on the sides of his belt He only has one intro, so you could give it more speech variations PotS said, April 09, 2023, 07:26:39 PM I was looking forward to testing the update, but then I realized it'd just be more helpful if I gave you feedback now rather than later.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |